GM intrusion is the main mechanic that the GM uses to inject drama and additional excitement into the game. It’s also a handy tool for resolving issues that affect the PCs but do not involve them. GM intrusion is a way to facilitate what goes on in the world outside the characters. GM intrusions are […]
Tied Criticals cause each combatant 1d3 points of damage, bypassing armor, to represent buffeting and general fatigue. This rule does not apply during non-lethal combat. Tied criticals on a joust (lethal and non-lethal alike) hurl both lancers to the ground for 1d6 damage each and shatter both lances.
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Following the departure of the romans from Logres, the few roman nobles left carved out kingdoms of the land. King Constantine was a great and wise king for many years. Though his reach was mostly in the east around Londonium. Padded armor 2 pts. Leather armor 4 pts. Cuirbouilli Armour 7 pts. Roman Mail 9 […]